Level No. 2 "The Long Maze"

Level No. 2: “Concrete Maze”, Survival Difficulty Class 1: Safe, Secure, Minimal Entity Count
Level 2 is the 2ND Level of The Labyrinth, commonly nicknamed “The Concrete Maze” or just “Concrete Maze”.

Description:
Level 2 appears to be an expansive maze with concrete walls, floors, and ceilings, with the maze being of indeterminable size. On the ceilings are the fluorescent ceiling light panels at maximum hum-buzz that are present in a great majority of levels. Sometimes, one may find doors that lead to rooms or other levels, along with elevators that lead to different levels.

Rooms:
Most doors found in Level 2 are brown wooden doors, and once opened, they will lead to a room. A majority of the time, these rooms are empty, but some may have a single or a few objects in there that are either completely random, or useless, but there is a rare chance for items like melee weapons and firearms to be found in a room. A good tip is to put your ear against a door and try to listen, as entities are known to be inside some rooms.

Another type of door found in Level 2 is steel doors, some either looking intact or rusty and have scratch marks. Every time any steel door in Level 2 is opened, it will reveal a room with two to six bunk beds, and one to six regular beds, depending on the size of the room. These rooms are safe to reside in, as these steel doors are strong enough to barricade against most entities, but there have been some extremely rare times where entities have been found inside these rooms, so put your ear against doors and listen to make out any entity noises. Also found in rooms with steel doors are stuff like bottles of Almond Water, Lucky O’ Milk, and even items that are believed to have belonged to past wanderers. Very rarely, handguns and handgun ammunition may be found in rooms with steel doors.

Some doors may just lead to other hallways and parts in the concrete maze of Level 2, or lead into closets. Doors that lead to closets can be used to hide from other entities, and may sometimes contain helpful, useless, or completely random objects inside of them. Before you enter a possible closet, put your ear up against the door, and if you hear entity sounds, steer clear. Sometimes, you can find bathroom doors in Level 2, with urinals, sinks, stalls, and anything else you can find in your average public bathroom. No entities have been reported inside of the bathrooms, and the doors are lockable and can be used to hide away from entities. The bathrooms have a strange anomalous property,

Entities:
Entities are rare to encounter on Level 2, but the most common entities found are Adult Facelings, Cannies, and Clickers, which are not hostile unless provoked. Clickers, on the other hand, do not attack at all, but should still be left alone. Hostile entities are rarer to come across on Level 2, but those that have been confirmed to roam in Level 2 are Dullers, Hounds, Insanities, Skin-Stealers, and Wretches. Very rarely, one may find a Passive Anethika in Level 2, but they are extremely rare to come across, and there have only been 7 recorded encounters with Passive Anethikas in Level 2, the least sighted out of all entities found in Level 2. If you encounter a hostile entity, and you do not have a weapon, your best choice is to run the other way, and/or hide.

Items:
As mentioned before, some items found in Level 2 can either be completely random or useless, but bottles of Almond Water and Lucky O’ Milk are fairly common in Level 2. Level 2 also has items that are believed to have belonged to past wanderers, along with a very rare chance of finding melee weapons and small firearms and ammunition in Level 2.

M.A.C. Colony “Maze Runners”:
-M.A.C. Colony “Maze Runners” is currently the only Colony on Level 2, which contains around 90 survivors, 16 researchers, and 64 armed personnel who have been divided into 16 groups of 4, and are designated Maze Runner Squadron 1 to Squadron 16.

-This Colony has around 170 inhabitants.

-Like all M.A.C. Outposts, they are friendly, willing to trade, and will give survivors a place to rest, food, water, and other resources such as weapons and will offer training to those who have not operated a firearm before.

-The Maze Runner Squadrons are tasked with looking for and helping survivors lost in Level 2 and to keep the population of hostile entities on Level 2 as low as possible by termination.

Entrances:
-If you find a blue door in Level 1, it will lead to Level 2.

-If you crawl inside a blue vent in Level 1 and crawl in it for around 35 minutes, you will see another blue vent, and once the vent door is removed (which is easy to do), you will see the concrete interior of Level 2.

-Finding a Golden Elevator in any other Level, and pressing the number “2” on “The Labyrinth” section of levels, will lead you to a random area of Level 2.

-Intentionally Noclipping through a concrete wall of Level 32 has a small chance of leading to Level 2, although this isn’t easy to do and wastes a lot of time.

-If you noclipped out of reality, there is a small chance that you will end up in a random area of Level 2.

Exits:
-Finding any Gray elevator in Level 2 will have seven buttons: To stop the elevator, to have the elevator go up, to open the doors, to close the doors, and three buttons numbered “3”, “5”, and “6” that will lead to their corresponding levels. If “3” is pressed, you will end up in a random area inside of Level 3’s police station. If you press “5” you will end up in a random area inside the nearly infinite factory of Level 5. If “6” is pressed, you will find yourself in a random area in the Limitless Hypermarket of Level 6.

-If you are in Level 2, and you crawl inside of a blue vent, it will lead you to a random area in Level 1.

-If you are traversing Level 2, and open a blue door, it will lead you to a random area in Level 1.

-If you find a pair of white double doors with the red first aid insignia, they will lead to Level 1.1.

-Finding a Golden Elevator in Level 2, can lead you to any other Level you have explored.

-Very rarely, one might find a pair of sliding doors that will lead to Level 6.

-This method of exiting Level 6 is not recommended, but if you find a rusty steel door, it will lead to Level 7, sometimes you might hear screaming or entity sounds coming from the other side of the door. Once you enter it, you will be in Level 7 and will not be able to return to Level 2, and once you re-open the door while in level 7, it will lead to a solid black void that cannot be accessed, as if the other side was just a wall painted black.

-Finding a black and white checkerboard-styled door will lead to Level 9 of The Labyrinth.

-Getting taken away by a Passive Anethika will lead to Level 22 of The Backrooms.

-Intentionally noclipping through a concrete wall in Level 2, will lead you to Level 32, but this is not recommended as there is a small chance of this method actually working and will waste a lot of time.

-There is a very slim chance for wanderers to encounter a bunker door with snow and ice on it in random areas. If you open it, you will end up in a random bunker on Level 39. If you have been walking for a while, and suddenly the area starts to feel cold, it could be a sign you are approaching a bunker door that leads to Level 39.

-Occasionally, wooden doors in Level 2 can have a generic car sitting inside of an octagonal room. It is unknown how these cars go into these rooms as the doorways are too narrow for these cars to be put through, but entering these cars by yourself, with companions, or with belongings, (or all of the above), will allow you and whoever entered the car with you to feel dizzy or sleepy, fall unconscious within seconds, and wake up in the same car in Level 69 of The Backrooms with whoever you got in the car with, and whatever items you brought into the car.

Footnotes:
This level was formerly known as "The Long Maze", but as of November 17TH, 2021, it was edited.