Level No.. 11 "The Puzzle Room"

Level 11, Survival Class 1- Safe, Secure, Minimal Entity Count
Level 11, also known as "The Puzzle Room", "The Rooms of Riddles", "The Riddle Rooms", and many other names, is the 11TH Level in The Labyrinth.

Description:
Level 11 is a level that has many rooms with white tiled floors,  white doors, white ceilings, white walls, and ceiling lights.

The Level has 11 confirmed rooms, which each have a puzzle for survivors to solve for their freedom. Each room has an Electric Interactive Whiteboard, more commonly known as Smartboards (You've probably seen one in a school). If the survivor or a group of survivors are unable to solve the puzzle in a room in an hour, the Smartboard will turn on and give the survivors advice and clues on what to do.

The Smartboards are not confirmed as an entity, but they do speak in voices similar to GLaDOS and Wheatley from the Portal Games from Valve. Sometimes they may speak in Microsoft Text To Speech Voices. Depending on the time it took for a group of people or a single person to complete a puzzle, the Smartboards will either congratulate the person or group for completing it quickly or in a "Normal" manner of time, or they will insult them for completing a puzzle in a long amount of time.

Each Puzzle Room has an electric steel door, that will only open if the puzzle in the room is completed. Not even gunshots or explosions can damage these doors. It is theorized it would take a massive amount of bombardment for these doors to open, but this theory has not been investigated. Sometimes exiting Puzzle Rooms will lead to a hallway and stairs, or just leading to another puzzle room. If there is a group of people who have just arrived in another puzzle room (Except for Puzzle Room 1), the doors will lock, causing the group to be stuck in there until they solve the riddle.

Puzzle Rooms:
This is a list of all currently discovered Puzzle Rooms on Level 11.

 Puzzle Room No. 1: Missing Piece of Wall 

Puzzle Room 1 of Level 11, is the first Puzzle Room survivors will spawn in. The wall is normal, except for a cube-shaped hole in the wall. There is also a large, white cube in the room, which will change locations in Puzzle Room 1. For example, when the first person got in of Room 1, they found the cube in the middle. When the second person wound in Room 1, they found the cube in a corner of the room.

Despite the cube's size, it is light and can be carried with one or two people. When it is placed in the hole in the wall, the cube will turn green. The Smartboard will turn on, and either congratulate the person(s) in the room for solving it in a timely or average manner, or rudely say the person(s) took too long to solve the puzzle and insult them, but will ultimately grant their freedom, open the door, and lead them to a hallway which will lead Puzzle Room 2.

Every 30 minutes, the Smartboards will give the person(s) in the room a hint on how to solve the puzzle.

"What has 6 Faces, 8 Vertices, and 12 Edges?"- Smartboard

 Puzzle Room No. 2: Math Test 

"Hello students, welcome to math class, today we will be taking a test. If you score over 90%, you will be able to leave the class, but if anything below 90, you will fail and have to start all over again, once you are done, put it in the grading machine, and good luck." - Smartboard

Though not really a puzzle, Puzzle Room No. 2 resembles an average classroom with chairs, tables, desks, laptops, computers, and cabinets. On the desk closest to the Smartboard is a large stack of math tests. The math tests are 22 pages thick, with staples on the top left corner. The subjects of the tests range from Addition, Subtraction, Multiplication, Division, Algebra, and Geometry but the subjects are numbered in random order. For example, Question 1 is Addition, Question 2 Algebra, Question 3 Multiplication, etc.

The Grading Machine is a large machine similar to a printer, it has been examined to be able to scan the questions on tests and assignments, and determine if they are correct or incorrect, and can determine grades. It will glow red and emit a "Wrong!" Buzzer sound meaning that one has failed. If one has succeeded the test, it will glow green and emit a "Ding" Sound, meaning that one has passed and is free to exit.

When the door opens, the Smartboard will congratulate those who have passed the test, no matter how long they took and how many questions they got wrong, the Smartboard will not criticize. Cheating is possible such as using a phone or a calculator, or even getting answers from the laptops and computers in the room, as the Smartboard does not seem to care if people cheat.

Entities:
The only confirmed Entities on Level 11 are Insanities. They are theorized to have been people who have had their mental state deteriorated after not being able to exit some puzzle rooms. One person claims they have seen an Angel or a Faceling, but these are not confirmed.