Level No. 7 "Halls of Insanity"

 Level 7, Survival Difficulty Class: 6- Unsafe, Unsecure, Entity Infestation/Large Entity Count 

Description:
Level 7 is a very, very dangerous level. It is very similar to Level 6 of The Backrooms, but it is not an exact copy, as both share their differences. It has been traversed by few and survived by fewer. It is highly advised that if you were in Level 5, you should grab any type of firearm with enough ammunition if you know how to operate a gun. If you don't have any weapons, the best you can do is run until you find an elevator with bright yellow doors, or other Exits. Level 7 has dark hallways, some that are completely dark or have lights that flicker on and off, or dim lightings. Many people have lost hope, and either committed suicide or became Insanities or Zombies. There are also dark rooms in Level 7, some with or without doors. It is ill-advised to stay in there for long, as Insanities and Zombies may be there, and they are known to traverse through halls and rooms of Level 7.

Insanities and Zombies are known for wandering the levels and will attack if they see you.

A Few Survivors have reported having seen Facelings, but these have been hallucinations. A Few Survivors have claimed to see a very, very small amount of clumps, and the M.A.C. states there is a 10% Chance a Clump can be seen in Level 7.

"The Hallucination Hallways":
The Hallucination Hallways or by its other nickname "Hallways of Hallucination" are dimly-lit halls that for some reason, Insanities or Zombies are confirmed to not wander these areas. It is theorized that they fear these areas. One time, a survivor pushed through a set of doors and stayed there. He saw an Insanity through the window, but it did not enter and walked away.

The reason it is known as "The Hallucination Hallways" is that the further you progress through these Hallways, you will start to see hallucinations of friends and loved ones. Most of them say phrases like "(Your name) Please come home, everyone misses you." That is honestly quite sad, but do not trust them as they are hallucinations. Sometimes the Hallucinations get too many survivors so bad, that they commit suicide by either hanging themselves or a gunshot to the head if they have a gun, or even throwing themselves into Zombies, or standing still for one of the two entities to attack.

It is still possible to exit through the Hallucination Hallways. If one is strong-willed and passes hallucinations to the end of the hall, they will be greeted by the following:

-A Black and White Checkerboard Door that will lead to Level 9.

-A Pair of Automatically-Opening Doors that will lead back to Level 6.

-A Golden Elevator that can lead to any explored level the survivor has traversed.

Items:
A variety of items can be found on Level 7, including broken or intact military equipment, lost belongings that are theorized to belong to the many that perished in Level 7, such as backpacks, bottles of Almond Water, clothing, etc.

Colonies & Outposts:
There are no known Colonies or Outposts on Level 7, due to the numerous hazards of the Level. In 2016, the M.A.C. attempted to create a Military Outpost of 1,600 Heavily-Armed Soldiers, split up into 10 Sectors of 160 armed men in the many rooms of Level 7. Not even a single day, all of the Outposts were overrun by an abnormally large amount of Insanities, Zombies, and very few Clumps. The Soldiers were able to kill a large number of Entities, but their efforts were in vain.

Only one soldier, Lieutenant General Charles M. Barratt had escaped with his life. Lieutenant General Barratt was a seasoned veteran, as he had seen combat in the Middle East and other conflicts 2000s Military Conflicts involving the U.S. In March 2016, he was offered to become a Lieutenant General in the M.A.C.'s Armed Forces Division. He took the choice. What he saw in Level 7 traumatized him for life. He even turned into a Stage 2 Insanity until he was restrained after he attacked guards and medical staff after he made it to Level 10.

Entities:
A massive amount of Insanities and Zombies roam the level, but there are confirmed reports of very few Clumps existing in the level. Many Survivors say that they have seen Facelings in the level, but those are confirmed to be Hallucinations.

Do's & Don'ts:
 Do : 

- Get a weapon from previous levels before coming to Level 7 (Level 5 is one).

- Try not to make loud noises that may attract an entity.

 Don'ts: 

- Risk interacting with anything that is not human.

- Split up if you are in a group.

Entrances & Exits:
Entrances:

- Although not advised if you are ill-equipped, look for an old rusty door in Level 6.

- Although also not advised in Level 8, look for a hole in the ground with complete darkness and you will fall, and wake up in Level 7.

Exits:

- Follow Green Exit signs on the ceiling, as they will lead to one of five exits.

- Look for a Black and White Checkerboard Door that leads to Level 9.

- Look for a Blue Door that has a 90% Chance of going to Level 1, and the 10% Chance is going to Level 2.

- Look for a hole in the ground that leads to Level 8.

- Look for a pair of automatically-opening doors that will lead back to Level 6.

- Look for a Golden Elevator. This Elevator will have buttons with numbers on them. If the number "1" is clicked, it will leave you back to Level 1. It will have the numbers depending on how many levels you've explored. For example, if you get out of Level 7 via the elevator, and come back again when you were on a further Level, it will go to higher Levels.

Not an Exit:
- When you enter the Rusty Door in Level 6, it will lead you to Level 7. If you try to re-enter through the door in Level 6, nothing will be there, just darkness and it cannot be explored, as if it were a painted black wall.

Barratt's Interview:
M.A.C. Armed Forces Base, Classified Location:

In an Interviewing Room of The Base, was an Interviewer and Lt. General Charles M. Barratt. They both sat in comfortable chairs behind a desk, and their conversation was being recorded on CCTV Cameras.

* Interviewer Puts down his cup of Coffee*

Interviewer:Good morning, Lieutenant General Barratt.

Barratt:H-H-H-H Hi There, Mister...

* The Cameras, and The Interviewer noticed Barratt slightly shaking*

Interviewer:Do you mind if you can share to the M.A.C., what you witnessed in Level 7?

Barratt:No... N-Not that place again... Those t-t-t-terrible memories... They're c-c-coming back...

* The Cameras and The Interviewer noticed Barratt place his hands on his head*

Interviewer:Lieutenant, are you alright? We can schedule another interview if you would like.

Barratt:No, I'm fine... I can explain...

Interviwer:Alright, so what did you see?

Barratt:On September 11TH, 2016... Me and 1,600 soldiers were ordered to create ten, highly-secured Outposts to guide survivors, 160 men in each Outpost...

* The Interviewer had a notebook, and was writing down details*

Interviewer:Go on.

Barratt:W-w-we had all of the best performing Assault Rifles, Machine Guns, and weapons equipped. We were confident and brave that anything that wasn't a human, we would fill its guts full of lead... The M.A.C. warned us that there's a lot of Insanities and Zombies...

Interviewer:Okay...

* Barratt is seen looking across the room paranoid*

Interviewer:Is everything alright?

Barratt:Huh? Yeah I'm fine... Me and my buddies got ready for the fight. As soon as we heard noises that weren't human, we all braced ourselves... Then, they all burst through our base. Hundreds, No, thousands of them...

Interviewer:Were they Insanities and Zombies?

Barratt:Yeah, even a few Clumps bobbing on top of the mob... It was like they were crowd surfing, on top of a bunch of Insanities and Zombies. The closest men did their best they could, but... T-t-they were annihilated, ripped apart, blood and organs everywhere, screams of agony echoed down the halls...

* A tear falls down Barratt's eyes*

Interviewer:Dear god...

Barratt:I did my best, I fired every gun I had that was full of bullets... I tried to get contact with other bases, when I pulled out my Walkie-Talkie, all I heard was screaming from all of the other Walkie-Talkie ends, Entity noises, and the sounds of flesh being torn, bones being cracked...

Interviewer:Go on.

Barratt:I was the last man in there, except for my best friend who was injured badly. He couldn't walk after being savaged but he was still alive... I-I Promised I would get him out of here, he kept saying stuff like "leave me, I can't take the pain anymore". It's heartbreaking for me, he was my best friend... I told him "No soldier, I'm not leaving my best friend behind." I pulled him outside an open door where no entities were. But, a bunch of those fucks grabbed him, I tried to pull him out, it was a pointless tug of war, and he split into two. He kept yelling at me to put him out of his misery, but it was too late. He was fucking devoured by those ugly freaks... I can't sleep at night, I still feel guilty for what happened...

Interviewer:Then what happened? I truly believe you, I know because Level 7 is Hell, I've been there before.

Barratt:Really?

Interviewer:Yes, go on with your story, sir.

Barratt:I had nothing to do but to run. At this point, every single soldier was dead except for me. I knew all I could do was run. I was tackled by Insanities and Zombies, I was strong enough to push them off and keep on going. I then saw a Golden Elevator, entered it, and it had buttons ranging from Level 1 to Level 100. I slammed on Level 6, and you guys found me on Level 6.

Interviewer:Thank you for your time sir, have a good day.

Barratt:Have a good day as well, I'll be heading off to my therapist.

Interviewer:Goodbye.

* Barratt leaves the room, only to have a mental breakdown and was restrained*

Lieutenant General Charles M. Barratt nearly turned into a Stage 3 Insanity after what he had seen scarred him for life. Charles suffered from Anxiety, Nightmares, Paranoia, PTSD, and Sleep Paralysis, but ultimately recovered.